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Writeups
The same material as the videos, in text: full source, the errors in the order you'll hit them, and no scrubbing back to find the line you missed.
- → Your first triangle in LWJGL 3 Window, context, VAO, VBO, shaders — start to pixels, one file.
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· Why your model matrix is fighting you Column-major storage, JOML's conventions, and multiplication order.
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· Loading textures with stb_image through LWJGL Off-heap buffers, flipping, and the sRGB question nobody answers early.